Game of the Month: Dream Daddy: A Dad Dating Simulator
Following on from last month’s new obsession, Monster
Prom (which I am also still playing about once a week, have now played with
friends outside of my household, and I’m happy to say the experience encouraged
some of them to buy their own copies), I decided to try another dating
simulator. Dream Daddy has been on my radar since it was released nearly
a year ago, and now that I’ve played it, I can’t for the life of me remember
why I waited for so long, because I was never not going to love this game.
Dream Daddy: A Dad Dating Simulator (DDADDS
for short) is a more traditional example of the dating sim genre than Monster
Prom, in that its mechanics are more straightforward: it’s a single-player
visual novel experience, in which the player meets seven eligible partners,
goes on dates with them, and chooses which to ultimately pursue in the
long-term. The twist here is that the player’s character (or “Dadsona”) and his
potential love interests are all gay, bisexual, and/or trans men, and (with one
exception) are all divorced, widowed, or otherwise single fathers. (The one
outlier is very closeted and still married to the mother of his
children, an unhappy relationship that is taking a toll on both of them.)
Despite the increase in LGBT “options” in video games in recent years, same-sex
romance in dating sims is still a rarity - there’s Monster Prom, of
course, in which every character is pansexual; and Steam sells one other M/M
dating sim called Coming Out On Top; but that’s basically your list.
(F/F romance in dating sims is still apparently relegated to one-off “secret
paths” in outwardly hetero-oriented games, it would seem.) The groundbreaking
focus on queer relationships would be enough to make Dream Daddy stand
out, but fact that all of the characters look and act middle-aged, and have
kids in tow from previous relationships, might actually be more revolutionary.
Dream Daddy is a relatively short game, but you can
scale it up or down to an extent, determined by how many dates you choose to go
on before committing to one partner for the end game. I played for about 13
hours in total and went on 14 of the 15 dates that are possible in a single
run, so I think my play-time is probably representative of the upper end of the
scale. You can date each of the seven potential love interests twice in one
run, but a third date with any one of them will lead to the end game. It’s
possible, however, to pick who you want to go for from the outset and just do
all three dates associated with that character, which would probably make the
game playable in a single sitting.
I knew from very early on which character I was going to be
dating: lovely goth dad Damien was always going to be the only one for me. But
I played the first two dates with five of the other characters: charming lit
geek Hugo, hipster barista Mat, super buff Craig, ultra competitive Brian, and
closeted youth minister Joseph. I also did the first date with “bad dad”
Robert, and failed so hard with my lack of cool, earning the lowest possible
“D” rank score, that I didn’t bother with his second date. I wanted to get the
most out of the game, and I’m happy I did: even knowing which ending I was
going for, playing the other paths as far as possible gave me the opportunity
to learn a lot more about the characters, and enjoy the humour and kindness, as
well as some of the darker emotions, that run through the game.
Alongside however many of the romantic plots the player
chooses to pursue, there’s a plot thread common to every play through of the
game: your character’s relationship with his daughter, Amanda. One of the most
charming things about this game is that, despite pre-release expectations that
it would be somewhat smutty and fetishistic, it’s actually a very sweet and
wholesome story about the characters trying to forge new relationships while
still prioritising the wellbeing of their children. Amanda is a great
character: an eighteen-year-old about to go off to college, she’s clearly her
widowed father’s best friend and biggest cheerleader, relentless in her support
of him making friends and beginning a new relationship. However, there are
familiar teen anxieties in her life around friends, dating, school, and her
approaching independence that the player will want to help her deal with,
despite her resistance to share some of the deeper concerns with him. Amanda’s
dialogue is always witty as she patiently attempts to explain some aspect of
millennial culture to her Generation X father. Even her rare mood swings are
relatable - there’s no overblown drama, just those regular high school
intrigues that seem like the end of the world at the time. Amanda has most
definitely joined Clementine from The Walking Dead on my limited list of
video game kids who I found myself really caring about.
While it’s unusual for a dating simulator to put a
non-romantic relationship at the centre of its plot, there is still romance
aplenty in Dream Daddy. Depending on your preference you can go for a
fairly traditional warm-fuzzies romance when you choose Damien, Hugo, or Mat; a
more bantering and acerbic, but still affectionate, courtship with Brian or
Craig; or an excitingly doomed love story if you go for Joseph or Robert. While
I’m usually Team Banter all the way, the cute design of the game (and also the loveliness
of lovely goth dad Damien, which I believe I may have mentioned) definitely put
me on Team Warm-Fuzzies on this occasion. Damien’s story certainly does not
disappoint in that regard: I had to pause after about every third line of his
dialogue to squeal gleefully to the person next to me about how cute he was and
how well our dates were going. The writers of this game definitely knew what
they were doing: presenting the player with such a wide variety of characters
that they are bound to be interested in at least one, and then doubling down on
the fanservice based on that preference.
Unlike many other dating simulators, Dream Daddy
doesn’t take itself particularly seriously. Much like a middle-aged dad who
finds himself back in the dating world, there’s a wry self-consciousness hidden
under a mask of silly humour: from the Pokémon-derived mini-game where you and
another father battle for the greatest boast about your children’s
achievements, to the eggplant emojis that pop up when you score big points with
one of the love interests, Dream Daddy aims to appeal to
pop-culture-savvy fans who are not particularly the core audience for
traditional dating sims. The as-yet-unconfirmed rumour of a super-secret
“nightmare” ending is another enticement to prospective players who may still
be on the fence due to feeling that the romance genre isn’t really for them
(ah, yes, but what if that love story also featured a run-in with Cthulhu,
hmmmm?).
If you play this game - and I highly recommend it - my one
final piece of advice would be to get your friends to play it too. Even though
it’s a single-player experience, comparing notes with people you know well can
be illuminating. Out of three other people I know who’ve played it, none made
any decisions remotely like mine, and their reasoning was always unique: one
couldn’t resist Mat’s dad music puns; another was simply intrigued by “bad dad”
Robert’s whole deal; the third thought that Joseph was just too handsome. As
for me - it turns out I’m a sucker for lovely goths with flowing hair and a shy
demeanour. I think I knew that anyway, but it’s nice to get a reminder now and
then.
Heavy Rain: Heavy Spoilers
Last month I started playing Heavy Rain, the David
Cage classic I’m determined to finish before I play this year’s Detroit:
Become Human (I had wanted to play Beyond: Two Souls as well, but
having looked at my list of games I’d like to complete by the end of the year,
this might have been a touch ambitious). I reached roughly the halfway point by
the end of June (Chapter 24 of 53), which is far through enough now to have
developed some opinions. Because this play-through is definitely going to take
me through to July’s diary, what I want to focus on this month is the characters.
I should start by saying that I went into Heavy Rain
already knowing the major spoiler: the identity of the Origami Killer. This is
almost inevitable when playing a game that’s nearly a decade old, especially
when you watch as many YouTube gaming videos as I do. Fortunately, I don’t feel
that my experience of Heavy Rain has been ruined by knowing who the
killer is from the start (and I am going to start naming said killer from here
on in, so I’d invite anyone reading who wants to avoid my fate to skip to the
next section). However, it has left me with some curious feelings towards the
characters.
Of the four player characters, there is a definite hierarchy
in my affections now that I’ve been playing long enough to get to know them all
properly. My clear favourite is Norman Jayden (forever referred to in my house
as “Nahhh-mun”), the FBI agent with the Micha Collins face and the Agent Cooper
quirkiness. Heavy Rain may not be darker than Twin Peaks, but it
certainly embraces its darkness from much earlier on; so Norman’s “quirkiness”
extends beyond his unconventional investigative methods, to an addiction to the
fictional substance Triptocaine which the player must do their best to manage
while performing his role in the investigation. Not really understanding what
was going on (innocent that I am), I may have accidentally started
snorting “Tripto” as soon as I was given the option, in the mistaken belief
that it was an inhaler. Oops. I hope my best boy doesn’t die at the end because
of that.
Madison takes the bottom spot, seeing as so far she’s been
nothing but a sexist stereotype straight out of the nineties: you’re meant to
know she’s tough because she’s a journalist and rides a motorcycle, but so far
her only role in the story has been to literally play nurse and patch Ethan up,
which she apparently knows how to do because “she has brothers”. I can’t even
begin to unpack everything that’s wrong with that last sentence. Added to this
is the fact that she stumbles into the story by chance, while all three male
leads have an actual connection to the main plot; that I have so far seen two
chapters where the main event is her being attacked and sexually assaulted;
and, most damningly of all, that she’s clearly falling for Ethan despite her
open suspicion - completely justified based on the evidence she currently
possesses - that he’s the child-murdering Origami Killer. I’m not someone who’s
going to outright condemn a game for containing badly-written female
characters, but let’s be honest: it’s not Heavy Rain’s most endearing
quality.
Ethan, let’s be fair to him, cannot be accused of being a
badly written female character. My issue with Ethan stems from the fact that he
has dumb protagonist syndrome: there have been so many occasions when I made an
in-game choice because I thought I understood what my options were, only to
have Ethan veer off into a wild tangent, or worse, fail to take a glaringly
obvious step to protect himself. The portrayal of him as a character steeped in
grief and mental suffering is marred by the fact that he operated on moon logic
from the outset. He is immediately willing to accept, without question and with
no basis but vague circumstantial evidence and wild theorising, that he has a secret
other personality that is the Origami Killer, and then makes all subsequent
decisions based on that idea. But, unlike the stress and discomfort of helping
Madison evade her sex-crazed and heavily armed attackers for the Xth time,
playing as Ethan is never not entertaining, now that I think about it, even if
he is barely any less problematic as a character.
Which leads us, finally, to Scott Shelby, a.k.a. “The one I
know, and have always known, to be the Origami Killer”. It is a testament to
how wonderfully messed up these characters are that, even possessing that heavy
spoiler going in, he’s still my second favourite among the playable character
line-up. It’s so easy to ignore that spoiler and enjoy his gruff-but-caring
ageing PI character, because literally nothing he’s done up to this
point has been any more suspicious than Ethan or Norman’s actions.
If this all sounds negative, don’t misunderstand me: I am
really enjoying this game, it just lacks the deep emotional realism I’m used to
getting from other games with branching storylines, like the Telltale games in
particular. I truly can’t wait to see what’s coming up in the second half.
Especially for Nahh-mun.
June’s miscellaneous gaming moments
Following its surprise release during E3, I have been
captivated by the new Prey: Mooncrash DLC. It’s a puzzle-box of a game
that encourages tactical thinking as well as creative combat, featuring an
awesome array of new characters in a cool new location, giving a different take
on the events of the main game with a totally different gameplay style. I go
into it in-depth in my E3 blogs.
Having some alone time with the PlayStation 3 this month, I
spent a bit of time trophy hunting on LEGO Marvel Superheroes and The
Testament of Sherlock Holmes. I don’t think I actually popped a single
trophy on either, but progress was made and, most importantly, fun was had.
After remembering how much I like The Sims 4 last
month, I did the classic thing of starting to recreate characters from all of
my current obsessions. So my Monster Prom Sims now have neighbours drawn
from Dream Daddy (of course), Welcome to Night Vale, and Until
Dawn. And this is still the vanilla base game: at some point I hope to
invest in some Expansion/Game Packs, at which point I hope to start actually
playing with my Sims instead of just lovingly creating them (but there is a 90%
chance I will just go even crazier on the customisation options).
I went on holiday for a week, sans any gaming devices save for my mobile phone. I’m proud to say I didn’t feel deprived (so not an actual addict yet!) and didn’t spend much time on my phone. That being said, during my break I did finally get through a level of my favourite mobile game - Lara Croft: Relic Run - that I’d been stuck on for over a month, which I like to think is a testament to what you can overcome if you let yourself properly relax and unwind.
No comments:
Post a Comment