Even though CoxCon is a YouTube convention, it's also very much a gaming convention - and what would a gaming convention be without the opportunity to play some games? Luckily, CoxCon, as I've mentioned before, is very well organised; and they dedicate as much space and time to exhibitors, vendors, and free play games as they do to panels and meet & greets. It really did strike a great balance between watching your favourite YouTubers do their thing and giving you the opportunity to play around yourself.
Exhibition Hall
The convention featured an exhibition hall that was
split 50/50 between merch vendors and game developers. I availed myself of some
bracelets, a t-shirt, and some video game themed travel stickers, as well as
some BioShock themed artwork (to adorn the walls of our increasingly BioShock
themed house).
We had seen Prison Architect played on-stage during
the panel and, though we never got an opportunity to play it ourselves, we were
happy to see how popular it was proving amongst the attendees. Sadly there was
no demo set up for The Unlikely Legend of Rusty Pup, the other awesome
game that’s definitely on our watch-list after the Super Beard Bros. panel
showed a trailer for it, but our eyes are peeled for opportunities to play it
as soon as it becomes available.
It was good to see Monster Prom represented at CoxCon
- hardly surprising, since Jesse is the game’s executive producer - since, as
my blog over the past couple of months may have attested, I really love this
game. I was a little disappointed that there was no merch for sale, since I’ll
fly that flag everywhere if you let me; but we did get to see some players finally
figure out the blood ritual ending, which was just a relief more than anything.
(Hint: You need to buy the bloody tampon from the store, then go back to meet
Vera in the bathroom on your next turn. It says so at the beginning of the
quest but every single Let’s Player I’ve watched has forgotten the
second part.)
A lot of the game demos were missing their music and sound
effects, but luckily Just Shapes and Beats was loud enough to keep the
whole exhibition hall entertained with dance music. It was also so popular I
still have no idea what it is, since it was always surrounded by a huge crowd
who seemed to be having a fantastic time with it. My partner played the demo of
Wunderling, a puzzle platformer where you play as a classic puzzle
platformer enemy; while I very much enjoyed the demo of Hamsterdam, a
cutesy animal-themed brawling game for mobile devices with a stylish European
feel that I’ll definitely be checking out once it’s released.
Hamsterdam is being developed by Muse Games. One of
the designers explained to me that the cute, cartoonish Hamsterdam was
the perfect antidote to all the steampunk artwork the team stare at all day
when working on Guns of Icarus, the other game they were exhibiting. Of
course, as soon as someone said “steampunk” my geekery went into overdrive, so
I ambled over to check it out. I have to admit that my enthusiasm was initially
diminished upon learning that it’s an online multiplayer FPS, which is not
generally my jam. However, I’m extremely grateful to the booth operator who
tricked me into playing by inviting me to take a seat and watch my partner
play, only to then follow up with: “And I’ll just set you up as the mechanic
while you’re here. You can operate the mortar guns!”
“But will it matter that I’ll be really bad?” I asked.
I was assured that it would not, and soon afterwards I was
running around a zeppelin in mid-battle, keeping the engine running and hurling
mortars into the enemy’s supply ships and strongholds. And It. Was. So.
Liberating. I’m not someone who can pick up any game and play it
well immediately, but after the half hour or so that we spent on Guns of
Icarus I’d begun to get pretty good.
It was at that point I realised something pretty awful I’d
internalised about myself: one of the reasons I’ve never wanted to play online
multiplayer is not that I’m afraid of being harassed because I’m a woman
(because, to put it bluntly, fuck those gatekeepers, I’d likely stay online
just to ruin their day); but because I was afraid I’d be really bad and so
tarnish the reputation of other women gamers, leading to increased harassment
of women who really deserved to be there. Chronic anxiety mixed with social
media fatigue can lead to some ugly thoughts, I guess, even if you consider
yourself - and I do - as someone who doesn’t let other people’s bullying
determine their choices.
But here I was - doing quite well, actually, at an online
FPS I’d picked up for the first time maybe twenty minutes ago; that one
teammate who always plays the healer or the mage, discovering how great it
feels to go in as the gunner. It was reminiscent of the first time I
unknowingly picked a tank character in a tabletop game and felt so much
power. And I have to admit - while I didn’t run out and buy myself a copy
of Guns of Icarus that very night, I have now assembled a small list of
online multiplayer games that I’m looking in to buying, including that one. I’m
going to play some, even though my gamertag explicitly marks my gender, because
I fired that mortar at a moving enemy supply ship and saw it crumble in mid-air
and I had fun doing it, and because this is a perfect example of how to
challenge myself more.
OK - serious part over, let’s rewind a bit and finish off
this section with a quick talk about tabletop games. As I mentioned briefly
above, I’m a tabletop gamer as well as a video gamer, and my eclectic
preferences as to genres and play styles hold true in both mediums. Quite a few
vendors were selling them, and we availed ourselves of a few of the rarer
titles on sale. The only tabletop publisher exhibiting there themselves (if
memory serves) was Big Potato, who specialise in the sort of dinner party games
that you need in your life now that everyone can recite every single card from Cards
Against Humanity. I bought myself a copy of Weird Things Humans Search
For, a trivia guessing-game built using the autocomplete function on
internet search engines, which I very much look forward to breaking out next
time we’ve got people over. The Big Potato guys were very cool and played a few
rounds with us, and also mentioned that they also have a service where they
host board game evenings at your house with their products (in the style of an Ann Summers party, I was told, though presumably somewhat different).
It’s a new idea on me and one that I can see becoming popular among my friends
who want something alternative for a stag/hen party or similar. I mention this
here in case it may assist someone in the future. Now onto the next part!
Down to the old arcade
It was a weekend of firsts, and I can now hold my head high
and say that I have played classic arcade games on real, honest-to-goodness
arcade machines for the first time! I was born in 1990 and grew up in a small
English village, so it was neither the time nor the place to get access to
video game arcades. CoxCon hosted an arcade room with upwards of a dozen
machines in various states of refurbishment, all of them set to free play. (I
have no idea who owns these machines or how exactly they return on what must
have been a considerable investment by operating this way, but thank you!). I
didn’t even make a start in the arcade until 6pm on Sunday, but I managed to
get some time in with four of the games:
- Dig
Dug - which I gravitated towards first of all because it’s rumoured to
be the inspiration for Doug, my favourite character from Thimbleweed
Park. Diggin’!!
- 1942
- not a fan of WWII games but I got into this one. The opportunity to
power up 4 missiles and say “Let’s show Gerry what for!” in a silly posh voice
was too good.
- Donkey
Kong - the classic, featuring the first appearance of Mario… er… “Jump
Man”. He doesn’t always jump so good. This game’s hard! I’d have spent a
fortune.
- Gyruss
- a tricky sci-fi themed circular fixed shooter and, weirdly, the one
I did best at. Man, that was empowering.
It would have been nice to get some time in with Ms. Pac-Man (sometimes
cited as the first video game aimed at women players), but that machine was
solidly in use the entire time I spent in the arcade. Good to see she retains
her popularity. My only real regret, though, is that The Simpsons arcade
game was powered down by the time I arrived, because I’ve seen some game play
videos that indicated that it is batshit insane and I wanted to find out
if half of the rumours were true. (Lisa’s in-game catchphrase is apparently
“Embrace nothingness!”) Hopefully it’ll be there again next year - I’m sure I
will.
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