Friday, 31 May 2019

Gaming Diary: 24th-30th May 2019

Friday 24th May 2019
I’ve been trying (and, to my credit, largely succeeding) to cut down on my impulse buying of games and books recently. But yesterday I found out that most of Telltale’s games are disappearing from digital stores - GOG is having a clear-out on Bank Holiday Monday - and so I may have slightly panic-bought. I recently got Batman: Season One for the Switch, but that left me still with Batman: The Enemy Within and Guardians of the Galaxy missing from my collection (assuming The Walking Dead: The Final Season will still be available down the line from a different publisher, which I’m sort of relying on right now). After comparing prices and availability for both the titles needing my urgent attention, I ended up buying them both on Steam, which was the platform I first started playing Telltale games on back in 2016. My reasoning was that, while physical copies for the PS4 or XB1 (or Switch, if they weren’t like gold dust) might seem preferable, given the circumstances, said disc-based releases only actually guarantee access to the first episode in most cases, with the ability to access the digital-only episodes still doubtful once they’re removed from sale. Steam may seem like an insecure purchasing choice, but in fact there’s never been a known instance of Steam removing a game from a player’s library once they’ve purchased it - even if they’ve uninstalled it, or accessed their library from a new machine. While I generally agree with the school of thought that prefers physical to digital ownership, on the fairly solid basis that digitally “owned” media is more like a long-term rental licence than an irrevocable possession, Steam’s history of being cool about this sort of thing is encouragingly strong, even if they are basically just operating on the honour system. (And if a certain vintage Vampire: The Masquerade - Redemption game guide fell into my shopping basket while I was on this little spree, well… it’s been a stressful couple of days, I deserved a treat.)

Speaking of V:TM, I finished reading Clan Novel - Toreador today. The two-time English graduate in me wants to pick it apart, as it’s clearly been written and published by someone more comfortable producing manuals than novels: the proofreading was appalling, with missing vocabulary words being the main offender; the author had an unchecked habit of repeating the same word or phrase within the space of a single short sentence; and, as a result of the last two in combination, at least one sentence was just unreadably garbled. But the other big part of me, the genre fiction geek who just wants to read about some really deep vampire lore, actually really freaking enjoyed this book. I don’t know how accessible it would be to someone who hadn’t spent at least 20% of their time over the past fifteen years thinking about Vampire: The Masquerade, but as someone who does absolutely live like that, it was great to take a deep dive into the un-life of one particular clan. I’m largely self-taught in the World of Darkness - other than playing V:TM-B several times, I’ve largely relied on Wiki articles accessed whenever I wanted to get into a specific bit of information - so to attack the world-building and lore more methodically through the clan novels has already proved to be a real treat. This first novel primarily follows two members of Clan Toreador over the space of a long weekend in Atlanta in the summer of 1999. But despite its brevity and micro-focus on a small group of characters, it managed to give a good sense of the characteristics of the Toreador more generally, as well as setting up some (presumably recurring) story-lines with a number of other clans whose characters intersect with the protagonists at various points throughout the story. I haven’t got an entirely accurate sense of just how many of these clan novels I’ll be reading yet - thirteen from the original series, plus a short story anthology, plus three clan novel trilogies (a.k.a. nine more books on top of that), plus the Gehenna novel, possibly plus the other two novels in the Time of Judgement trilogy that accompany Gehenna… this is clearly going to be quite an undertaking. Luckily, I’ve got to the end of Book 1 still thoroughly enthused for the project, which has got to be an optimistic start.


Bank Holiday Weekend (Saturday 25th - Monday 27th May 2019)
The three day weekend is upon us, and I’ve known for weeks exactly what I’m going to be reading! I’ve had the trade paperbacks of Dream Daddy: A Dad Dating Comic Book and Life is Strange, Vol. 1: Dust pre-ordered since shortly after Christmas. They were finally published on May 14th and May 21st, respectively, so I’ve cleared my reading schedule to make appropriate time for my newfound interest in queer-oriented comic books based on equally queer-oriented video games, which is quite a specific niche but one that I hope I can keep growing into a proper collection.

Saturday and Monday were both primarily spent doing non-video game related stuff (shocking, I know), but gaming was basically all we did do on Sunday. As a matter of fact, gaming on Sunday was an important bit of r&r for my partner and myself: we went to Alton Towers on Saturday for the first time in a dozen years and discovered that although we both still love theme parks, we’re too old to run around like kids all day and not pay for it in the morning (or, indeed, by 9:30pm the same day, which is the geriatric time we went to bed on Saturday night). So on Sunday we set ourselves a mild bit of gaming admin, which was way more interesting than it sounded. I was just three-ish trophies each away from platinuming LEGO Marvel Super Heroes and Life is Strange: Before the Storm, so I decided to work my way through the last few things I needed to do in order to get them. My partner, not wanting to be left out, remembered that he was similarly close to completing LEGO Batman 2: DC Super Heroes. (Because I’m not actually all that competitive I in fact helped him with his, as the trophy for playing a level in co-op was one of the few he didn’t have yet. But he did the same for me on Marvel a few months back, so we’re even.) We ended the day with an overall platinum count of 8-6 in his favour; but since I only got my first platinum early in 2018, I think it’s fair to say I’m catching up with him…

Not wanting to spend all day revisiting games we’d effectively finished ages ago, we put a little more time into Heaven’s Vault in the evening. While technically my partner’s play-through, this is a game that’s very easy to effectively co-op, especially as the language-based puzzle elements are of the pen-and-paper style that it can be helpful to talk through with someone as you go. As well as a unique take on a deeply involving puzzle game (for comparison, my partner recently finished playing The Witness on his own, and Heaven’s Vault seems to have filled the void it left in his gaming life quite nicely), Heaven’s Vault is one of the most compelling narratives I’ve played through in a while. That’s not to say that I’m not enjoying the various other games with good stories that I’ve currently got on the go or have recently finished, but it’s been a while since I was so compelled by a combination of world-building and plot. There’s something about Heaven’s Vault that reminds me of playing BioShock for the first time, back in the misty and rose-tinted days of 2013, when I would rush home from uni and my partner would rush home from work and we’d boot up the PlayStation while eating Chinese takeaway over the controls because we were so eager to discover what was coming next. Being older and wiser these days (i.e. both going out to work, and more concerned about eating semi-healthily) means that we’re not quite that avidly dedicated to Heaven’s Vault, but the feeling is definitely reminiscent. A few other games have pulled me in like that since BioShock - Life is Strange was definitely one, and Heavy Rain to an extent, as well as a handful of others - but this is definitely the first time in 2019 I’ve felt invested to this level in the here-and-now of a game world. So, in short, exciting stuff!

Our plans for Monday had initially included finishing our latest play-through of Until Dawn: one that we began with my parents in September 2017 and have been dipping in and out of ever since (limited by the fact that we can only play it either when they visit us rather than the other way around, or when we’re visiting them for long enough to make the transport of the PS4 worth the hassle). Last time we played, which was at Christmas, we reached the beginning of Chapter 10, which is the final chapter of the game, about an hour to an hour-and-a-half from the end. Unfortunately in the event we were too tired out from a full day of being nerdy about other things together (second hand books, stately homes and local history) to finally finish it; but I’m trying to talk my parents into a repeat visit in a couple of weeks with a slightly less packed schedule to allow time for gaming.


Tuesday 28th May 2019
I’m trying to get back into the habit of gaming after work, so I took an easy option with LEGO Marvel Super Heroes 2 when I got home this evening. I seem to have really hit my stride with it, as I’m now playing a couple of levels in an hour in story mode without feeling like I’m missing too many collectibles (though of course I’ll revisit the whole thing in free play mode at some point). Despite the fact that there seem to be a few pathfinding glitches compared to older entries in the series (leading, for example, the Hulk to transform back into Bruce Banner at really inconvenient time-sensitive moments during boss battles, presumably so that he can more easily navigate around obstacles in the arena), I remain impressed by how improved the flying mechanics are this time around. In particular, I actually had a childish moment of awe when visiting the underwater city of Lemuria during this session: my character was flying towards the map marker, dove down into the water and continued swimming with no transition between the two states, and the whole thing felt totally intuitive. The late ’90s/early ’00s gamer kid in me is also just amazed that this doesn’t require a loading screen or a scene transition of any kind: the air, land, and underwater sections of the map are all seamlessly connected to each other. It’s nice to occasionally remember that I am truly living in the future.


Wednesday 29th May 2019
I finished reading Life is Strange, Vol. 1: Dust today, and I have to admit, I loved it. I also have to admit that I am totally biased as to its actual quality, because it basically read like fan-service aimed directly at me. Even though Life is Strange is one of my favourite games, there were a few plot points that I disliked, especially in both endings; and the first run of the comics deals with them, for the most part, exactly how I would want to see them dealt with. I’m reluctant to say too much more for fear of giving major spoilers (I wrote a spoiler-filled review on Goodreads here if you want a proper recap); but I thought it was great, although I imagine it has the potential to alienate fans of the game who didn’t have the exact same views as I did on the ending(s) and on Before the Storm. I’m also cautiously optimistic about the second run which, as it turns out, started today by weird coincidence (I didn’t even realise it existed until I got the trade paperback and noticed the “Volume 1” marker down the side): I thought Dust was a beautiful final send-off for Max and Chloe, to be honest, but I’m fangirl enough to stick with this and see where it goes, even if it’s almost bound to undo my preferred ending again at some point down the line.

Yesterday was the release date for Layers of Fear 2, so today I went online shopping! And… yeah, I didn’t buy Layers of Fear 2, because I am too much my father’s daughter to every buy anything at full price that I don’t intend to start using straight away. I did, however, buy Observer, the game by Layers of Fear developers Bloober Team that was released between the two entries into the Layers of Fear franchise. Observer was being given a heavy (70%) discount on the PlayStation Store, likely because of the increased attention people will be paying to Bloober Team’s back catalogue over the next couple of weeks. I’ve had my eye on Observer for ages and furthermore actually need to play it soon as research for a feature I’m writing - so I bit. There I go, breaking my “no impulse buying” rule for the second time in a week. I might still check out Layers of Fear 2 on the weekend, if I decide I have enough time to make paying week-of-release prices worth my while.

I continued watching Pokémon: Indigo League at lunchtime. Six episodes in now, and Brock has finally turned up, which is good because I remembered him forming a very typical cartoon kid trio with Ash and Misty, and was starting to worry that my memory was playing tricks on me with regards to his prominence in the series. Speaking of memory playing tricks: I had no memory of Gary Oak as a character when I started re-watching this anime, even though he’s (theoretically at least) as much an antagonist as Team Rocket, at least this early on. Maybe it’s because he’s mostly taunting Ash from off-screen, but to be honest I already can’t remember what he looks like, and I only watched him in the pilot episode two weeks ago. In conclusion: Brock and Gary Oak, both a thing in this show. Also, Koffing might be my favourite Pokémon right now, if only because his VA is just an adult man saying “Koffiiiiing” in a completely undisguised voice and it cracks me up every time.

After finishing my work for the day I was in the mood to play something short before making dinner, so I picked The Beast Inside demo. The demo is the basis for what is possibly my favourite episode of Scary Game Squad (possibly my favourite web series), but I hadn’t yet got around to playing it for myself. Unfortunately, I didn’t have a great experience: there was a bug (reported by a few other Steam users too) like an invisible barrier which prevented the mouse from going into the bottom quarter of the screen; luckily gameplay is mostly keyboard-controlled and the reticle’s aim wasn’t affected when moving around, but it made the menu almost impossible to interact with, which made starting and exiting the game quite difficult. Also unfortunately, while playing this demo I experienced motion sickness for only the second time in my life as a gamer: in addition to the mouse sensitivity being a bit too high and rendering the movement speed quite jarring (and, of course, due to the mouse glitch I wasn’t able to get into the options to tone it down), there was something off about how my computer was displaying the graphics. The Beast Inside is a photo-realistic game and I’m playing it on a high-end gaming laptop that’s less than a year old, but there’s a weird grainy “fizzing” effect on a lot of the in-game assets (scenery was generally OK, but it was really noticeable on the car, some of the furniture, etc.) that looks unpleasantly like what I sometimes experience at the onset of a migraine. In the end I actually had to stop playing less than halfway through the demo, which was a real shame as I’m very hyped for this game; unfortunately, now I’m reluctant to buy it upon release until I can be sure that I’ll actually be able to play it without my computer and/or brain freaking out. I want to support the creators of course, but sadly this might be one I have to watch the Scary Game Squad play, at least to start with.

To make matters worse, while I was napping off the after-effects of the motion sickness, my partner loaded up LEGO Batman 3: Beyond Gotham and got another platinum trophy! I didn’t even know he was so close on that one, but the score now stands at 9-6 to him in the Platinum Wars, and my efforts to close the gap over the bank holiday weekend are already being undone. Dark times indeed.


Thursday 30th May 2019
This morning I finished reading Dream Daddy: A Dad Dating Comic Book. Unlike the Life is Strange comics, the Dream Daddy run consisted of five unconnected and not particularly canonical short stories (the Dadsona had a different appearance every issue, for example), but are light and cute explorations into the backstories and relationships between some of the game’s characters. I enjoyed it immensely, but it didn’t make quite the same impression on me as the Life is Strange comics - though to be fair, the laser-targeted fan-service bar was set pretty high there: maybe if it had just been five issues of Damien being lovely I would have been more hooked. The Dream Daddy comics also left me feeling regretful that I’m not more well-versed in the visual arts, since I think the artwork was very much the point here, perhaps more than the plots of the stories. I have an unfortunate habit of reading sequential art like regular stories with added pictures, instead of taking the time to properly appreciate the visual aspect. It’s a habit which I seem unable to break despite my best efforts; even though I am patting myself on the back for picking up a small visual pun in the Brian vs. Joseph comic (which, incidentally, I enjoyed far more than I expected to - featuring as it does my two least favourite love interests from the game - since it gave a nice amount of focus to Daisy, Joseph's twins, Amanda, and most of the other children). Still, I would definitely check out another run of these fun one-shots; counterintuitively, I think I’d actually rather see more comics from Dream Daddy than from Life is Strange at this point.

This evening after work I played more LEGO Marvel Super Heroes 2, and was surprised by the amount of focus the Inhumans characters are receiving in story mode. I suppose that the game was developed when the higher-ups at Marvel were still hoping to push the Inhumans mini-series as hard as possible, but considering that the Defenders and the Agents of SHIELD have only been minor side-characters if they’ve appeared at all, having two whole main levels featuring the Inhumans cast feels weird. As the only person I know who made it all the way through the mini-series, I find it laughable how much they’ve had to cut from nearly all of the characterisations to make Maximus look sufficiently like a one-dimensional villain to work in a LEGO game. (I’m not alone in contending that he’s basically in the right for wanting to overthrow Black Bolt and cast out Medusa and Crystal in the TV show, even if he’s a bit of a dick with it.) Also - even though the Game of Thrones pun, presumably referring to Iwan Rheon’s roles in both Inhumans and GoT, was a bit of fun - it’s starting to jar with me how every villain in this game has a British accent. This is especially galling since Iwan Rheon puts on an American accent in the show. (Sure, it’s not the best one ever, but since he doesn’t voice Maximus in this game I don’t see why that matters.) Peter Serafinowicz and Sacha Dhawan voicing villains I get: one’s got an iconic voice, and the other’s the only MCU actor to reprise his role in this game (random, right?!), but why everyone else? I thought American pop culture had finally left Brit = Evil long behind: I’m not one to get on my high horse about national pride, but this seems like a trope a good two decades past its sell-by date. Well, whatever the case, there’s one thing everyone seems to be able to agree on, and it’s that Lockjaw is the best character from Inhumans; the same remains true in this game, with the adorable doggo being by far the most fun and rewarding character to play as. Then he takes a little snooze when you switch to someone else. Awwwwww.

Friday, 24 May 2019

Gaming Diary: 17th-23rd May 2019


Friday 17th May 2019
My partner and I managed to leave work at a sensible time, which meant that we were able to have dinner out, and then go and see Pokémon: Detective Pikachu at the cinema. Last week we’d struggled to get to it, on account of most cinemas only screening the film until early evening; clearly, though, the powers that be had learned that nostalgic millennials had a major appetite for the movie, whether they had kids to bring along or not, and most places were now showing it up until nearly midnight. Our first attempt was still a false start - the Showcase we favour had only two 2D screenings, neither at a particularly convenient time for us - so we broke new ground and visited the ODEON in our town, which happily didn’t let us down.
            I had high hopes for the movie; it was hard not so, since (at the time of writing) it’s the only video game movie in history to my knowledge to have a Fresh score on Rotten Tomatoes. I’ll admit, therefore, to being slightly disappointed by the plot, which was so formulaic that I’d actually guessed most of the significant twists before we even entered the cinema. Obviously its primary aim is to be comprehensible to quite little kids, and in fairness I had the same complaint about Spider-Man: Into the Spider-Verse, which won an Oscar, for goodness sake; I mainly blame the fact that something in my mind has flipped a switch in the past couple of years, and now I’m not quite as capable of enjoying kid-oriented movies as much as I used to be, even in my early-to-mid twenties.
            But, despite that, it’s still a hugely enjoyable movie if you don’t try to engage your brain too hard: the quality of the acting is impressive, and hugely helps to sell the script; and, crucially, the 3D “realistic” animation on the Pokémon characters is spot-on. The most important thing is that the Pikachu of the title is exactly as adorable as he ought to be, which is 1,000% proof weapons-grade cuteness, in case you were wondering. Just seeing him chugging dozens of tiny espressos was in itself worth the price of admission.

Saturday 18th May 2019
This was a rare weekend in my household: no plans to take us away from the house; no reason to even go outside if we didn’t want to. (I usually want to, but in the end the weather took a turn for the dull anyway.) I celebrated this joyous occasion by getting a migraine that endured on-and-off for six days, and put something of a dampener on my plans to, quote, “do nothing but play video games and tidy the house all weekend”.
            Luckily my partner plays games too, and even though I felt pretty crappy I wasn’t too out of it to enjoy hot-seating the end of Spider-Man on the PS4. I bought it for him for Christmas, and as it turned out he was actually able to finish story mode and get the platinum trophy on the Saturday, so arguably that was time better spent than I would have been able to use anyway. Then, despite my fangirl urgings to buy The City That Never Sleeps DLC season pass right away, it was agreed to make a start on Heaven’s Vault, which was his most-anticipated game of 2019 and in fairness is something else I’ve been bugging him to play since it came out last month. Helping translate a fictional dead alien language while suffering from a migraine may not be everyone’s idea of a relaxing Saturday evening, but I don’t consider myself a linguistics geek for nothing.

Sunday 19th May 2019
My migraine was actually worse on Sunday, but I was grumpily determined to salvage something from the weekend, and since my partner had been in full control of the gaming line-up the day before, it seemed only fair that I take over that day. I started off easy with the eleventh level of LEGO Marvel Superheroes 2, which is currently what I default to if I want to play something I’m “serious” about but that isn’t too challenging. Recently watching Avengers: Endgame, finishing Season 2 of Runaways, and of course hot-seating Spider-Man PS4 has got me feeling all the Marvel love at the moment, and even though I find the plots of the LEGO Marvel Superheroes games incomprehensible, I enjoy taking the opportunity to spend a while living vicariously through my favourite characters.
            Next up I decided I wanted to play We Happy Few, which is one of my favourite games from my in-progress pile, only to realise that the Xbox One as ever needed a significant update as soon as it was switched on. While I was waiting for that to download I dug out my copy of LEGO Harry Potter: Years 1-4 on the Wii; just because I went to see Harry Potter and the Cursed Child last weekend, and it got me thinking about my old fandom for the first time in a while. While I knew I hadn’t played it in an age, the last saved game was from March 2016, which is vaguely ridiculous. On the plus side, after a few minutes of fumbling around trying to remember the controls, it turned out that the intervening three years spent widening my video game knowledge had actually turned me into a slightly better player - which is obviously what you want, but not what you dare to hope for at my age. Actually, the weirdest part was going back to the days before LEGO games were fully voiced, and trying to decode the characters’ mimes was maybe the most challenging thing about picking it up again. That, and the fact that the graphics in the franchise really have moved on a good deal in the past nine years, even though the development has been so gradual that your brain is convinced it looks the same as it always has until you go back to take a look. It’s fair to say I never got hugely invested in LEGO Harry Potter, if the fact that I’m still only mid-way through Year 2 nearly a decade after the game’s release is anything to go by. I would like to finish it, though, so maybe after I finally clear the LEGO Marvel trilogy I’ll revisit it more seriously.
            After a short break, We Happy Few was ready to go at last. I suffered another small shock when I saw that my last saved game was from December 28th last year - only three days after I received the Deluxe Edition as a Christmas gift - which was strange to me, as it’s a game I’ve been really enjoying since I started it in demo mode last August, and has been on my mind a lot ever since. I was vaguely aware that I’d consciously put it aside for a while, in order to finish a few of the shorter games I’d been midway through for an unacceptably long time, but nearly five months seemed unreal. Fortunately - perhaps because it took me a while to master the controls in the first place, or maybe just because it’s pleasingly intuitive, or a bit of both - I picked things up again very quickly. I’m still advancing the plot at a snail’s pace - Arthur has just received his first mission that might involve combat, so I spent my play-time on Sunday ensuring that he was as buffed and well-armed as it’s possible to be in the meagre surroundings of the Garden District - but the freedom to explore at your own pace is one of the joys of a game like We Happy Few. I also dedicated a fair bit of time to digging around for environmental storytelling, and was rewarded by the contents of an abandoned house which was one of the creepiest areas in the game so far, despite containing no actual threats. I’m starting to uncover more details of the mysterious disappearance of all the children from Wellington Wells, and it is DARK. AS. FUCK. I love it.

Monday 20th May 2019
In preparation for the 2020 release of two new Vampire: The Masquerade and one new Werwolf: The Apocalypse video games, I’ve committed myself to spending as much of 2019 as possible in the World of Darkness franchise. Several years back I spent a lot of time acquiring cheap second-hand copies of the first eighteen or so books in the Vampire: The Masquerade - Clan Novel series, and with the upcoming sequel (and spin-offs) to my favourite video game of all time only ten months away from release, I’ve finally begun the much-anticipated but daunting task of actually reading them. Beginning with Clan Novel: Toreador, these books are already looking like refreshingly easy reads in the urban or dark fantasy genre: far from high literature, but written by many of the creators who worked on the World of Darkness back during its inception as a tabletop gaming system, and providing a lot of additional lore and world-building.
            Speaking of which, another Vampire: The Masquerade related activity that I finally got around to today after months of meaning to: watching the LA by Night web-series on Geek & Sundry. It’s a webcast of a regular tabletop session using the 5th edition of V:TM, starring (amongst others) Erika Ishii, a voice actor from Dream Daddy and Monster Prom whose work I’ve obviously come to love over the last year or so. The GM and players clearly know their lore, as characters from the Clan Novel series and the first Bloodlines game play important roles in the story; and since it has a contemporary setting, and is at this point popular enough to be considered at least semi-canonical, it should further serve to bridge the fifteen-year gap between the stories of Bloodlines and Bloodlines 2.
            There was no chance to actually play any games after work on Monday, as the Game of Thrones finale dominated our TV for the evening. (So beware a few spoilers below!) Despite the “game” of the title, I’m feeling quite fortunate that I don’t have to cover it in any detail here, even though I have long and quite detailed opinions about the ending (averaging out to a kind of “meh” reaction overall). One video game related note, though: having played Telltale’s Game of Thrones episodic adventure game a few years back, I’m sad that - with the end of the TV show that created the appetite for the game, and the closure of the studio that made it - I’ll never find out what happened to the surviving members of House Forrester and their allies in the second season that never was. Admittedly, Telltale’s Game of Thrones: Season Two was never really likely to happen, given just how many different endings could leave the main and minor characters alive or dead depending on the player’s choice. Even Telltale in its heyday probably lacked the resources to make such a huge branching story a reality, or at least a profitable one. Still, I can’t keep from wondering what happened to (in my case) Asher, Mira, Gared, and the others as their stories played out in parallel to the show from seasons five to eight. Will I eventually crack and write it all out as fanfiction? Maybe! Though I’m guessing canonically they all just… sort of died… somewhere in there: Gared (and the Snow twins?) when the White Walkers attacked the Wildlings who remained North of the Wall; Asher in one of the many battles Daenerys and Jon led their troops into; Talia in the attack on the crypts of Winterfell, where she presumably followed Asher; Mira… probably died in childbirth, or else just straight-up murdered by her husband. I’d like to think Ryon and Beskha managed to hide themselves away somewhere safe though: Ryon, as the last of his siblings, eventually returning to become the young Lord of Ironrath in the now-independent North, assuming he can keep the Ironwood out of his brother-in-law Rickard Morgryn’s hands (Queen Sansa will surely back him up); and Beskha should totally go to the Iron Islands and see if she and Yara have any chemistry, since they’re apparently the only two lesbians in the world. Oops, I think I just wrote my fanfic after all...

Tuesday 21st May 2019
Still suffering from the migraine, and also mindful to give my partner his turn on the controller, Tuesday saw me hot-seating BioShock for maybe the fifth or sixth time. I’ve never technically played a BioShock game myself, but I must have hot-seated for my partner on at least a dozen play-throughs of the franchise in total, with the first one being his all-time favourite video game and therefore naturally the main focus. This particular re-play has been prompted by him receiving the HD remastered collection of the whole trilogy for the PS4 for his birthday earlier this year. Rapture has certainly benefited from the improved graphics, with the increased draw distance and crisper images helping the underwater views in particular to look extra spectacular. I do, however, have a few minor issues with implementation: some of the one-off environmental puzzles have been removed or done for you; Sander Cohen’s brief overlapping conversation with Atlas has cut all of the latter’s lines, which is a huge shame in my opinion, as I’ve always loved that staticky fade-out as Cohen takes control of your radio for the first time; plus a few of the more genuine jump-scares in Fort Frolic have either been toned down or didn’t trigger properly for us. Meanwhile, my partner knows the game inside-out to the point where, if a single item of health or ammo has been moved, he knows about it; which isn’t really something I take issue with in terms of the game design, I’m just weirdly impressed.

Wednesday 22nd May 2019
Wednesday is my day at home, usually spent alone, so for the past few weeks I’ve been playing through LEGO Marvel Superheroes on Free Play mode. I’ve been playing it on-and-off since it was released in 2013, and it was actually my first PS3 game - to the point where I’ve actually played it all the way through in Story Mode twice, because in my PS2-era naivety I didn’t know what a PSN account was and did my first play-through on my partner’s account. (He still has all my trophies from that play-through, which is what I like to remind myself when I see that I’m still languishing on Level 9 when he’s a mighty Level 12 now.) So it’s with bittersweet feelings that I ended Wednesday just one level and three trophies away from 100% completion and platinuming the game. The final level is a single-stage boss fight that I currently have zero mastery of, so my concern over the potential frustration is quite high; although I have been making it much easier on myself by using the IGN guides for Free Play, because my time is precious enough to me these days that I don’t want to go groping around blindly for trophies on games I’ve already completed once (especially considering LEGO’s sometimes opaque HUD prompts, even with all the assists turned on).
            Wednesdays also see me with full control of the TV at lunchtimes, which is why last week I started re-watching the Pokémon: Indigo League anime. I initially checked out a couple of episodes in preparation for seeing Detective Pikachu in the cinema, but since I’m currently between new and available shows that I’m cleared to watch on my own, a re-watch of the first 52 episodes of Pokémon (which, bizarrely, is what Netflix offers, presumably for rights reasons) seems like a nice slice of easy nostalgia, twenty years on from when I first watched it. It’s been such a long time that I had actually forgotten the existence of the Pokérap, which may have been something of a blessing; also that James is very bishōnen with that ever-present rose* and I almost certainly had a crush on him in a precocious, “not quite old enough to be consciously bi yet but definitely intrigued by portrayals of gender fluid people” sort of a way. (2019 me can also see the definite appeal in Jessie’s whole dominatrix shtick, but c.1999 me wasn’t that precocious.) Also, it turns out that the Pokémon anime has a plot, which it seems entirely flew over my head between the ages of 7 and 10, when I was really into it but mainly for the adorable animals and cute villains. What’s with the golden phoenix thingy? I have literally no idea - but I sure hope that storyline is resolved in the next 48 episodes, or I might never find out!

* Holy shit, is James the inspiration behind Monster Prom’s Interdimensional Prince? This is why you re-watch childhood favourites, so you don’t miss the geeky references to things you love but have forgotten in the things you love now!