(And not to play favourites among my favourites, but I’ve added a subtle hint as to which games I’m secretly backing.)
***
Best Game
I haven’t played it yet, but I’m 95% sure Red Dead Redemption 2 has got this one in the bag, and by all accounts it deserves it. To suggest that any of the (predominantly AA and indie) titles I loved last year might even get nominated, let alone win, seems pretty redundant by comparison. Going forward, I’ll just take it as read that RDR2 is going to be nominated in every category it’s eligible for; my only real request is that it isn’t given an auto-win in every category like it has been at some other award shows. However, there's just a slight chance this one might go to God of War if RDR2 ends up winning everything else, similar to how What Remains of Edith Finch pipped Hellblade to the title last year after the latter narrowly beat it in almost every individual category.
British Game
Full disclosure: there’s an element of loyalty at play here, as a friend’s husband works at Playground Games. But Forza Horizon 4 really does deserve this one; not just because it’s been made by a British studio, but because the game itself is all about pointing out everything that’s lovely about Britain. The beautiful environments showcase how easily the British countryside can compete with Australian beaches and Mediterranean coastlines as a stunning setting for a game, something that I don’t think had occurred to many people before, internationally or closer to home. If that’s not worth celebrating in this category, I don’t know what is.
Debut Game
I’m going to avoid mentioning these again because they’re way too obscure to actually catch the attention of the BAFTA nomination committee, but my two favourite games of last year were in fact both debuts for their respective studios: Monster Prom by Beautiful Glitch and The Council by Big Bad Wolf. Just putting it out there. Your move guys.
Evolving Game
This category primarily belongs to the MMO genre, if the last few years’ nominees are anything to go by. However, the occasional single-player game with really good DLC does manage to sneak through, which is why I’d really love to see Prey come up in this category. After receiving a muted but largely positive critical response when it was released in 2017, Prey unfortunately never caught on much outside of its core fanbase. Arkane Studios spent 2018 doing a lot to combat that with many surprise add-ons, including: story DLC Mooncrash, that mixed things up with procedural generation; asymmetrical online multiplayer mode Typhon Hunter; New Game Plus; Survival mode, adding weapon durability and other modifiers; a VR escape-the-room puzzle mode; and a handful of customisation skins thrown in just for fun. Their mission was explicitly to see how far and in how many ways their game could be extended, and the sheer scope of what they came out with in such a short time, and to such a high quality, deserves recognition.
Game Beyond Entertainment
This category was introduced just last year, and might as well have been named "the Hellblade award for sensitive and realistic portrayal of mental illness". 2018’s line-up of new games has a less clear-cut choice, but there are definitely a few contenders. Detroit: Become Human certainly tackles some heavy social issues, though with David Cage’s notorious lack of grace (shall we say) in handling the difficulties faced by some of the marginalised groups he aimed to represent, it’s perhaps less than desirable to see this one go all the way. However, the 2017 nominees included Life is Strange: Before the Storm, so perhaps Life is Strange 2 might snag another nomination for the franchise? Or even - dare I say it? - The Awesome Adventures of Captain Spirit? I loved the latter, but am very aware that it was more meant as marketing material for LiS2 than a contender for any awards in its own right. But with its pitch-perfect approach to tackling the sensitive issues of grief, poverty, isolation, and abuse in the life and imagination of a child, surely it deserves a chance at this nomination.
Family
Super Mario Party. I mean, Nintendo in general and the Mario franchise in particular seems forever poised to absolutely slay it in this category, especially since the release of the Switch. And it’s really hard to argue against that, with its family friendly aesthetics and accessible controls. Add some good old-fashioned board game fun to that, with its built-in ability to cause some spectacular family feuds, and I can see this one going a long way. Well-received new entries in the Pokemon, Overcooked, and LEGO DC franchises might give it a run for its money, but personally I’d like to see a second consecutive victory for Mario & co., after Odyssey picked up this award last year.
Game Design
Separate from the Game Innovation category, I feel like Game Design is about making something that’s accessible and will be broadly familiar to most players, while avoiding the pitfalls of repetitiveness or coasting on past successes. I can think of a few games that did this well in 2018: Red Dead Redemption 2, of course; Assassin’s Creed: Odyssey quite probably deserves a mention; but I’d like to see some love for Sony’s PS4-exclusive Spider-Man game here. Gameplay wise it feels a lot like a good entry into the Assassin’s Creed franchise, modified with a Marvel skin: with its street crime side-missions, seemingly endless collectibles in unlikely places around an open-world city, and smooth flow of combat. All of these are very well implemented and good examples of their type, but any nominee in this category needs some unique mechanics too: Spider-Man brings that with the web-swinging ability, which is fantastically well-realised, with none of the frustrations and limitations of earlier attempts to bring Spidey’s signature skill to a video game. It’s a perfect blend of the comfortably familiar and just the right amount of cutting edge, and I hope to see it recognised for that.
Game Innovation
I cover A Way Out in a few entries on this list, and every time it comes up I find myself mentioning the idea of innovation. It really is a game that plays like no other: even though the individual elements are familiar, the unique combination of narrative-driven storytelling and co-operative multiplayer makes the game stand out. To say more would be to repeat myself to the point of tedium later on, but I really can’t think of a more original game-play style I encountered last year.
Multiplayer
Now, if you go by the nominees over the past few years, you’ll get the strong sense that the when the BAFTA nominations committee hear “multiplayer”, they think “MMO”, or at a stretch “party game”. However, A Way Out - a narrative-driven action-adventure game that breaks the mould by having no single-player option; but building a powerful and moving story around the relationship between two characters and, by extension, the two players controlling them - surely deserves a nomination for its innovative take on what “multiplayer” gaming means.
Music
As someone with limited musical skills, it’s not really fair to cast myself in the role of an expert for this one. But I know what I like, and it’s a musical score that’s attention-grabbing enough to penetrate even my tone-deaf brain. The OST for We Happy Few is certainly that: nerve-jangling and uncanny, it’s beautifully weird and sets the tone of the game perfectly. Compulsion Games clearly put a lot of thought and work into the soundtrack, with three different strands - a procedural gameplay score, cinematic musical compositions, and a ’60s tribute band formed specifically for the purpose - coming together to create the ideal atmospheric music for the story. And, with We Happy Few’s long production delays and subsequent lukewarm reception almost certainly taking it out of the running for most of the major awards, it would be good to at least see it nominated in one area it really excelled in.
Narrative
I play a lot of games with really intricate narrative design, so I have a few nominees I’d like to see in this category. Detroit: Become Human feels like it’s in with a real chance, though I’d also really like to see a nomination for A Way Out (a rare game that I think could just as easily be nominated in the narrative and/or multiplayer categories, surely an achievement in itself). If the criteria allow it, it would also be nice to see the now-defunct Telltale get a final nod or two to recognise the hard work of their much-abused staff: even though production at the studio had slowed down considerably towards the end, Batman: The Enemy Within and The Walking Dead: The Final Season got two episodes apiece in 2018, which might be enough to snag them a nomination at the very least. Along the same lines, Life is Strange 2 should almost certainly get a look-in, though with only one episode released by the end of 2018, its winning power might be limited.
Performer
I can almost guarantee I’ll reel off five of the six nominees for this one without needing to look, because the pool of favourites this year has been so consistent: Bryan Dechart for Detroit: Become Human; Christopher Judge for God of War; Melissanthi Mahut for Assassin’s Creed: Odyssey; Yuri Lowenthal for Spider-Man; and Roger Clark for Red Dead Redemption 2. All worthy performances, but I can’t deny I’ve got my favourite to win: there’s a lot of love out there for Bryan Dechart, not only because of his stellar performance as Connor but also because of his profile as a Twitch streamer and his interactions with fans. And I’d love to see him win, mainly because I really do believe his performance in Detroit: Become Human was the best I saw all last year; but also because I’ve got a feeling that this has (unjustly in this case) proved to be one of several default-win categories for RDR2 at some other awards shows, and I’d like to see that balanced out here.***
In conclusion, it turns out I’d like A Way Out to win… if not everything, then at least a lot of the things. Funnily enough, it wasn’t my favourite game of last year (though it was up there in my top five), but when thinking about games doing something new in a very compelling way, it’s one I can’t help but keep returning to. Other than that, it’s a pretty balanced wish list, I think. Oh, but if Bryan Dechart gets ignored, we riot, yeah?







