— Rebecca Jones (@TheGreenLady17) 21 July 2018
Last weekend was exhausting, but also one of the best
experiences of my life - I went to my first ever gaming convention! CoxCon 2018
was held at Telford International Centre on July 21-22, the fourth time the
convention has been held there. I’d been aware of CoxCon in the past, having
followed Jesse Cox’s channel for two years; but since he and his collaborators
are almost all based in Los Angeles, it never occurred to me that CoxCon could
be held anywhere else - like a random UK Midlands town an hour’s drive from my
house, for example. I remember watching the videos from the 2017 con with a
mixture of amazement and horror, because it was happening right now and so
close by and I was missing it. So six months ago, for our anniversary, my
partner bought us both tickets; and last weekend, we finally got to exchange
those e-tickets for our fancy lanyards and attendee passes. It was a weekend of
twelve hour days, and we weren’t bored for a minute. Here’s a rundown of the
highlights.
Meet & greets
One of the main attractions of visiting any convention is
getting to meet your favourite creators, and I was fortunate enough at CoxCon
to get to meet, at various points, all four members of Scary Game Squad, one of
my favourite internet shows. I don’t want to get too caught up in starstruck
ramblings here but I will confirm that they are all really lovely guys who take
the time to chat with their fans even when they must be dying of jetlag. You
genuinely get the sense that, even though you’re there as their fan, you’re
also all there together as fans of the video games you all play. I found that
there’s a lot more to talk about when you’re meeting YouTube presenters who are
as passionate on their subject as you are than, say, an actor from a sci-fi
show you love who doesn’t really like the genre but needed the work. (No shade
on the amazing job done by those actors, but as a recovering shy person I appreciated
having some shared interests to keep the conversation going!)
I am now the proud owner of an autograph book signed by Alex
Faciane, Jirard Khalil, and Michael Davis; and with this very special
dedication from Jesse Cox:
Thank you @JesseCox - you win at autograph books. 😆 pic.twitter.com/0owDckt93o— Rebecca Jones (@TheGreenLady17) 22 July 2018
My favourite anecdote of the con, however, might be Davis’s
reaction to Jesse’s comment on my book - “You can touch my hand too if you
like. I just put vaseline on it, so it’s really soft” - which is simultaneously
the sweetest and creepiest thing a celebrity has ever said to me. Thanks, Scary
Game Squad, for making my day.
Panels
What is a convention without panels? (Answer: EM-Con 2017,
or at least that was my experience of it.) In our intensely packed weekend we
managed to make it to all six panels we were interested in, which is a
testament to how well the organisers had planned things: no overlaps, minimal
over-running, and built-in breaks between panels made the whole weekend run
very smoothly.
The opening ceremony wasn’t a competition, but nevertheless
was definitely won by Davis, who almost missed the entire thing and arrived
just in time to run across the hall, across the stage, and out the other door
in perfect time with his intro video reaching the moment in Resident Evil 7 where
he accidentally coined his catchphrase (“I’M A FUCKIN’ MAAAAAN!”). You could
not choreograph a moment like that. In an inspired move, the ceremony was
rounded off with a reverse Q&A, where Alex Faciane was invited to pose some
of his questions about England to the audience, mostly composed of actual
British people, in the hope that he would stop bothering all the other
Americans with them. We learned so much about ourselves that morning.
Next up on Saturday was a pretty cool live episode of Super
Beard Bros., who were playing Conker’s Bad Fur Day with two guests who
were members of the original development team. In addition to learning some
interesting history behind the game’s development, and hearing one of the
original voice actors sing along with his character’s big musical number, we
were treated to the trailer for an upcoming game, The Unlikely Legend of
Rusty Pup. This is a steampunk-y platformer starring an adorable doggo that
one of the Conker devs is working on now and which looks very cool.
Visually it’s quite reminiscent of Little Nightmares or Inside -
dark, threatening, and spooky. We only saw a brief trailer, but I’m hyped.
— Rebecca Jones (@TheGreenLady17) 21 July 2018Saturday night was, for us, the main event: Scary Game Squad Live, which we’d happily have paid the full ticket price just to see (making everything else, I suppose, a delightful freebie from our point of view).
The main thing I learned about SGS from their live show?
Davis really does look terrified when they’re playing. That’s not acting
you’re hearing. When I went to get autographs the next day I genuinely felt the
need to ask the poor guy if he was feeling OK.
The Squad played three games:
- Inflicted,
a heavily P.T.-inspired demo for an upcoming game, with the
drawback that it didn’t give much information about the game itself -
about half an hour long, pretty cool, and perfect for a live show.
- The
Theater - a Creepypasta inspired horror game that delivered one
perfect jump scare (during which I swear I pulled a muscle in my back) but
honestly didn’t do much after that. A little research the following
morning (which we were lucky enough to share with the Squad later that
day) revealed that we probably didn’t miss much by not seeing it
completed, though it was great to watch them play it for an hour.
- Faith
II - another demo, this one a sequel to the very cool retro 8-bit game
Faith that the Squad played late last year. It still amazes me that
anything this heavily pixelated can be so genuinely creepy - I can’t wait
to see SGS play the full thing.
Episodes of Scary Game Squad Live are being uploaded onto
Jesse’s channel now, so you can watch it knowing that one of those laughing and
occasionally screaming audience members is me - putting my back out and, at one
point, being accidentally punched by my partner, who was flailing in alarm.
Very good times indeed!
On the Sunday we attended the only promotional panel of the
convention, for Prison Architect: Escape Mode DLC. This was one of the
games at the exhibition that we didn’t get a chance to play, so it was great to
see it being demonstrated on the big screen as part of a competition between
the developers and the players. There’s some potentially dangerous crossover
with The Escapists here, but with the USP that you get to design the
prison as well as break out of it; and I personally thought the Meeple-inspired
character art was adorable.
On Sunday afternoon we attended the Picto Party panel, with the SGS guys getting to do something slightly less stressful for an hour (as long as you consider playing online Pictionary in front of a thousand people with the WiFi occasionally cutting out as “relaxing”). This served as a nice preamble to the final panel of the convention, JackBox Party, which featured every guest who had attended the con (or aimed to feature them all - a few had already left and one self-deprecatingly sat in the audience for half the panel before realising he was meant to be onstage). The JackBox Party was memorable for the level of audience participation it allowed for - upwards of 600 audience members, mostly in the room but some who were watching the live stream on Twitch, were observing and chipping in using our smartphones. I’d played several JackBox Party games before, but never on anything like this scale, and I hadn’t ever used the 2017 edition, JackBox Party Pack 4. Three of the four games played - Fibbage 3, Civic Doodle, and Bracketeering - allowed active audience participation through a voting system; while Monster Seeking Monster, though not interactive for spectators, was still a very entertaining just to sit back and watch. So I can honestly say that I’ve played a bunch of games with the Scary Game Squad, plus a bunch of other very cool people! I’m quite satisfied to be able to boast of that.
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