Friday, 7 June 2019

Gaming Diary: 31st May - 6th June 2019


Friday 31st May 2019
Started reading the second book in the Vampire: The Masquerade Clan Novel series: Tzimisce by Eric Griffin. So far I would I think I preferred Stuart Wieck’s command of plot and character in Toreador: his much smaller cast worked to the story’s advantage, whereas Griffin’s much larger group of characters is hard to keep track of. So far in Tzimisce, characters have a habit of suddenly emerging from the group and becoming very important mid-scene without so much as their names being mentioned before - much less their clans and affiliations - as if we’re already meant to know who they are, which feels like a potential editorial oversight. On the other hand, I already find Griffin’s prose style more accomplished and interesting than Wieck’s: Tzimisce reads more like a novel than Toreador, which occasionally felt more like flavour text from the tabletop resource books it ties into. Perhaps because the Toreador are playable in the tabletop game and the Tzimisce aren’t, it feels like the author of this second book had way more freedom to define the clan himself, which might end up being a double-edged sword.

Saturday 1st - Sunday 2nd June
My partner was tied up marking his students’ exams for most of the weekend, which gave me a lot of time to play We Happy Few. I’m only just now beginning to get an appreciation for how big this game is: I spent several hours prior to this weekend’s session in what basically amounted to the tiny tutorial area, so once I broke through into the first major area I was pretty overwhelmed. The game continues to be a charming, intriguing, and occasionally frustrating experience: I love the character of Arthur and the setting of Wellington Wells, but when and how side-quests spawn is causing me some issues due to it being unclear whether they’ll recur or not (no doubt not helped by the map being procedurally generated) and how easy it is to enrage all the NPCs if you fail because you’re rushing to complete the opportunity in time. (Also, procedurally generated scenery is super easy to fall through and get stuck in, it turns out.) I am, however, learning to love the stealth elements to the game: no small feat because forced stealth is my most-hated video game mechanic, and even optional stealth is not something I’m usually thrilled to do for long periods of time, so actively enjoying this aspect of gameplay is a bit of a novelty for me. I’m also very grateful to my partner for buying me the game’s Deluxe Edition for Christmas, not only because this nets me the DLC when it comes out, but because the special edition unbreakable non-lethal melee weapon (the “Jolly Brolly”) supports my play-style perfectly: you can’t kill people with it (which suits me just fine, as I’m role-playing Arthur as a technical pacifist for now), but crucially there’s very little chance that anyone can land a significant hit on you as you inelegantly hack-and-slash your way to victory. I probably won’t become a better in-game fighter this way, but at least I won’t die a dozen times to the same minor mook before exiting the game exhausted and not wanting to pick it up again for six months to a year (I’m looking at Alan Wake, Vampyr, and a few other guilty parties here…).
              I also made a start on my long-deferred platinum run of Sherlock Holmes: Crimes & Punishments. I only have three non-platinum trophies left to get, but it’s going to require a complete replay in order to get there, due to the fact that you have to follow an intricate series of steps in all six cases to unlock two of them.
              My partner did take a bit of a break from marking and decided to go back to his old, old game of Super Mario Galaxy on the Wii. The last save file turned out to be from August 2010, just six months or so after we started dating; after we’d both finished feeling shocked, old, old and shocked by that, we had the debate of whether to start from the beginning or pick up where he left off. Initial advocations to start over again (and a quick re-play of the first three levels to remember the controls) gave way to common sense once we realised he was about 90% of the way through the game by the time he unknowingly abandoned it for nearly a decade. He wanted to go back to it because he got the sequel for Christmas, but at this rate he’ll literally never get around to it unless we get better at jumping back into half-finished games midway through.
              We’re also continuing our run of Heaven’s Vault. It seems like we’re not even halfway through yet, but far enough in now that attempts to discuss it at any length would risk getting into spoiler territory. It continues to be a beautiful and fascinating game (though with the odd janky mechanic to be expected from an indie title), and unless I see some seriously impressive stuff in the back half of the year, I’m pretty sure this one’s going to be high on my list of best games in 2019.

Tuesday 4th June
Played another Inhumans level of LEGO Marvel Superheroes 2, followed by a bit of noodling around on the map with the truly awesome power ensemble of Hulk, Thor, and Captain Marvel. My earlier suspicions as to the poor quality of the pathfinding in this game are looking more and more likely every day, but I am at least starting to learn how to make the best use of the in-game map at long last, and have been happily unlocking side-characters now that I’ve figured out how.

Wednesday 5th June
Monster Prom was my GOTY of 2018, and its announced sequel is only the second project in any medium to ever tempt me onto Kickstarter. So when the demo for the sequel left me wanting more, the natural thing to do was chase down a couple more Steam achievements for the original game while I was in the mood. Playing as Amira (like always) I managed to pursue and achieve the GHOST secret ending; my partner, playing as Vicky (like always) got within a hair’s breadth of the CAGANER secret ending. I was also one single event away from the achievement you get for seeing half of all the events in the game, which was laughably frustrating but also a good reason to play it again soon. And it’s worth noting that, even though I’ve played the base game so many times I’m now just going for all the really weird endings that don’t actually involve the main love interests all that much, I always end this game really wanting to write fanfiction. It’s like a fanfic trap. I love it.*
* And, as of Friday 7th, the Kickstarter for the sequel has reached its final stretch goal, which will make the original player characters dateable. That’s right - I can finally do what I’ve wanted to ever since I first saw this game, and go to prom with my main girl Amira!

Thursday 6th June
Finished reading Vampire: The Masquerade - Clan Novel: Tzimisce. This book has some of the best body horror I’ve ever read - not a subgenre I’m usually a big fan of, but I can appreciate most things when they’re done well, and the Tzimisce are definitely a good example of a bad, bad thing. Some of the fleshcrafting scenes in this novel were the most visceral and unnerving I’ve encountered outside of American Horror Story (a show I once briefly stopped watching because it turns out amputation-as-torture is one of the few things that actually scares me to the point of discomfort). In a franchise which has, at best, literal amoral monsters for protagonists, Eric Griffin did a great job of reminding you why the Sabbat are legitimately considered the bad guys of the V:TM setting. As with Toreador, there are a number of plot threads that I hope get picked up later in the series - such as main character Sacha’s mysterious love letter, which gets introduced on the first page and returns on the last page, but never sees a resolution or explanation as to who could feel such genuine romantic passion for such a brutal torturer. If I ever reread this series, I plan to hopefully pick up the four-volume edition that edits them into chronological order; Toreador and Tzimisce take place in the same time frame and are more or less opposing views on the same event, so there’s sure to be some real dramatic irony to be had from reading them both concurrently after having first experienced them as separate but overlapping stories. (For example, Leopold’s unresolved “Where’s Hannah?” scene from Book 1 takes on a very different tone after reading Book 2, now that you know perfectly well where Hannah is and why she’s late.) I look forward to getting started on Book 3 - Gangrel - after taking a short break for some Poirot or something else less… gross, frankly.
              I also played an hour or so of The Sims 4 today, after deciding to reboot my SimSelf game in order to explore some of the expansions I bought earlier this year. SimBecca is now living in San Myshuno (from the City Living expansion) in a haunted historical apartment, living off her savings for now while she pursues her dream of becoming an outdoorswoman (new aspiration brought to you by the Outdoor Retreat game pack), in between attending cultural festivals, home brewing teas, and accidentally finding herself in romantic intrigues with social media influencers. I don’t want to say she’s exactly living my dream, but it’s pretty close...

No comments:

Post a Comment