Friday, 21 June 2019

E3 2019: My Top 5


5. There’s a new Bloober Team horror game on the way (and it’s a Blair Witch tie-in)
Even though I enjoy the movies, the announcement of a Blair Witch video game wasn’t especially interesting to me in itself - other than the fact that developing a highly-touted tie-in game for a twenty-year-old indie horror film seemed like a weird (but quite cool) choice. That changed when I learned that it’s being developed by Bloober Team, the studio behind Observer and the Layers of Fear series. Bloober Team have spent the last few years developing a reputation for producing incredibly effective horror games with a low difficulty threshold: taking their cues from P.T., there’s really very little you need to do other than walk and look; and even getting caught and dying only sets you on a different path, rather than requiring you to succeed in order to advance. Despite this, the atmosphere of their games is often so creepy as to make pushing onward a genuine psychological struggle. So I’m excited to see what they do with Blair Witch: if it’s another game in the same mould, I’m all in; and the hints of a recursive story loop at the end of the trailer give me some hope that Bloober Team will be bringing their signature style to the game. If, as some commenters have suggested based on the found-footage style of the trailer, it’s going to bear more of a resemblance to Outlast - a horror game series that involves a little too much forced stealth and torture porn for my taste - I’ll probably give it a miss. So for now I’ll be keeping an eye on this one; and I won’t have long to wait, because Blair Witch will be released an impressively brief 94 days after Bloober Team’s last game, Layers of Fear 2. Either way, come August 30th I’ll surely be enjoying a Scary Game Squad series of it, even if I pass on it myself.

4. There might be some spiritual successors to A Way Out on the horizon
Ever since I played A Way Out last spring I’ve been dying for more games like it: story driven couch co-ops where your choice of character and your in-game decisions meaningfully affect how the game plays for you and how the plot develops. A Way Out won the BAFTA for best multiplayer game earlier this year, so I’m hopeful that this will encourage other developers to follow Hazelight’s example. Two games from this year’s E3 have pinged my radar for this reason.
First is Wolfenstein: Youngblood, which I already knew about, but the confirmation that the game will have multiplayer (though no word yet as to whether this includes local co-op or will be online-only) was a highlight for me. I’m also enjoying the refreshing fact that the creators gave main series protagonist Billy Blazkowicz two children for you to play, but they’re both daughters, which is a huge subversion of my expectations from The New Colossus (I felt sure the twins would be a boy and a girl to give players of the spin-off a gender option). Considering my ongoing disappointment at the lack of couch co-op in the last big female-driven team-up AAA spin-off game, Uncharted: The Lost Legacy, I’m hoping that Youngblood finally scratches that itch.
Second is Deathloop: this game was announced at E3, and has a lot going for it. It’s being developed by Arkane, the studio behind the Dishonored series and 2017’s Prey reboot, so they’ve got real pedigree when it comes to making excellent character-driven action games. The two choices of playable character are mercenaries: a man and a woman this time; and both are of Afro-Caribbean descent, which is still rare enough in video games to be noteworthy, but again Arkane has a history of creating a diverse and inclusive character roster. Admittedly, it’s not yet been announced whether this will actually even be a co-op game: other guesses include an A-story/B-story scenario like those in the Resident Evil franchise; or that differences between the characters will impact on your abilities but not your story-line, like in Arkane’s own Dishonored 2. The two characters seem to be in opposition to each other with the goals they’re pursuing, so my money’s on the former if it turns out not to be a two-player experience. While I’d still like to see couch co-op materialise - and based on the respawning ‘deathloop’ of the title, which sets you back but seemingly keeps you in the arena with your opponent, I remain hopeful - this game looks good enough that I’ll surely be checking it out either way.

3. Forza Horizon 4 got a completely unexpected LEGO DLC
I don’t play many racing games, and when I do they tend to be either quite cartoony (e.g. Mario Kart) or just ludicrously violent (e.g. Guts and Glory). Forza Horizon 4 is a bit of an exception in that it’s a realistic racing game that I enjoy, mainly for its representation of the British countryside. The game was made by a studio in the county where I live: a friend’s husband was on the design team, and she actually appears as an NPC in the game, alongside a number of landmarks and locations from our area; so for once I was swept up in the awesomeness of a game because it resembled reality, and in a way quite personal to me. Sure, you can catch a glimpse of the Hogwarts Express at one point, but other than these little Easter Eggs the game seems to be taking itself reasonably seriously. Or so I thought, until they announced the LEGO Speed Champions DLC.
              As I say, I’ve only ever played a handful of racing games; but I’ve played a lot of LEGO games. In fact, they’re some of my favourites. So while news of a LEGO DLC wasn’t universally well-received by players of Forza Horizon 4, for me it was actually quite an affirming moment. This game was secretly a bit silly all along! It’s about having fun! You can leave the stern-faced serious business of simulated professional racing to the Forza Motorsport series; here at the Horizon spin-offs, we’re going to play with our LEGOs!
(Epilogue: Despite that early grumbling, now that the DLC is out it’s getting strongly favourable reviews as far as I can see. As some commentators pointed out, video games are just expensive toy boxes for grown-ups when all’s said and done, so why not embrace that?)

2. The Sims 4 is getting mermaids and beach holidays, witches and wizards, and LGBT+ Pride
Usually The Sims section of the EA conference isn’t a big deal at E3, so either this year’s crop of The Sims announcements were unusually interesting, or the rest of E3 was unusually uninteresting. Or perhaps both - I venture no opinion. What is particularly interesting is that the creators of The Sims went all out on announcements this year. The current generation of the franchise, The Sims 4, receives new content in four different ways: expansion packs (large paid add-ons that have been with the series since the original game); stuff packs (small paid add-ons that started with The Sims 2); game packs (medium-sizes paid add-ons that are new with The Sims 4 - and, for my money, the best ones this time around); and free updates, which frequently sweeten the time you have to wait for Origin to install this month’s bug fixes by giving you some new cosmetic items along with the patch. In the past, if The Sims has merited air time at E3 at all it’s been to announce a popular new expansion pack (in 2018 they announced Seasons, which along with Pets and University is always one of the most-requested expansions in each new generation). This year, they took a different approach and just announced one of each type of add-on, which depending on your point of view was very exciting (it’s extremely rare to know what The Sims team are working on so far in advance) or a let-down (none of them are University, which seems to be the only thing left on the gestalt fandom entity’s wish-list before The Sims 5 presumably starts the process all over again).
              To round up: the new expansion pack, out on June 21st, is Island Living, a spiritual successor to The Sims: Vacation (or On Holiday if you’re a nasty Brit like me), The Sims 2: Bon Voyage, and especially The Sims 3: Island Paradise. To be honest I never really got into Island Paradise, probably because it came quite near the end of TS3’s life cycle when my interest was waning because, no matter how cool the new concepts were, they didn’t justify the game’s 30-50 minute load times. No matter; I’ll certainly be giving the concept another go via Island Living: if nothing else, it’s bound to be cheaper than an actual trip to Polynesia, even at EA’s full expansion pack prices (and, to be real, I always get round to the expansions eventually).
The new stuff pack will be called  called Moschino (it’s a fashion line, I had to Google it), following in the footsteps of real-world clothing brand tie-ins The Sims 2: H&M Fashion Stuff and The Sims 3: Diesel Stuff. (I can’t be the only one to notice that they seem to go more up-market every time?) I’ve been more willing than ever to let the stuff packs pass me by in The Sims 4 era; the only possible draw Moschino Stuff has for me is that it adds a new career track (part-time photographer, which doesn’t sound all that thrilling, but I’m a bit of a completionist when it comes to having access to all possible in-game careers). The only TS4 stuff packs I currently own were bought heavily discounted during one of Origin’s intermittent sales, so maybe that’s how I’ll finally make that coveted Max Caulfield expy Sim my very own.
The Sims 4: Realms of Magic is due out in the autumn and is, for me, the most exciting announcement. As a newly re-converted Harry Potter fan I’m keen to add some witches and wizards to my game, especially since my existing pool of IP-violating vampire characters (added with the help of the Vampires game pack from a couple of years ago) are getting lonely being the only supernatural kids on the block.
Finally, the June 2019 update for The Sims 4 celebrates Pride month with a small but sweet (and, crucially, free) number of LGBT+ Pride-themed objects and clothing items. Highlights include t-shirts designed in collaboration with real-world NPO the It Gets Better Project; and a truly staggering variety of pride flags in build mode that cover even some of the lesser-known identities that make up the “+” in LGBT+. The only major omissions I noticed were the Intersex and Polyamory pride flags - possibly because the game mechanics don’t actually allow for the latter; but also the creators seem to have shied away from including any flags that have non-geometric pictures on them, so that may turn out to be the explanation - and there are actually a couple on there that I’ve been unable to positively identify as yet. Gender neutral toilets are the big boast of the update, though quite how this is going to work is a bit of a head-scratcher - weren’t the toilets in The Sims always gender-neutral? (One has to assume they mean doors for community lot public toilets, with gender neutral signage and appropriate access coded in.)
I’ll be honest: usually I’m less than impressed when a big evil corporation like EA comes out with something like this during Pride month, when slapping a rainbow across something is often used as a cynical marketing tool to attract LGBT+ consumers without giving any follow-through on actual good practice in business. And maybe this is the case with EA; they’re certainly not a company whose ethical track record I’m about to defend. On the other hand, I’m only just coming to appreciate how much The Sims influenced me as a young queer person. In hindsight, it was an early way to explore my developing feelings about relationships and sexuality in an environment that never seemed to be judging me for that, making everyone bisexual from the get-go and positioning degrees of sexual fluidity as standard; it must have helped me out a lot. Coupled with the fact that they’ve used this update to raise awareness for a real-world NPO and… could it be that EA have actually succeeded in warming my heart this chilly June?

1. I predict a tabletop-to-videogame war between Cyberpunk 2077 and Vampire: The Masquerade - Bloodlines 2
“Video games based on tabletop RPGs” is becoming a less niche interest all the time: with last year’s Call of Cthulhu rumoured to be receiving a series of sequels despite its moderate performance; a total of four announced World of Darkness games due out in 2019/20 and more, it seems, announced every other week; and Cyberpunk 2020 being adapted as Cyberpunk 2077 just in time as reality overtakes its original setting. Even though there’s a lot to discuss there, the two titles generating the most hype - including among gaming fans online, E3 attendees, and in my own fevered brain - are the aforementioned Cyberpunk 2077 and Vampire: The Masquerade - Bloodlines 2, the long-awaited sequel to the 2004 game that just happens to be my all-time favourite.
              To be honest, even though both games were presented at E3 we didn’t learn a huge amount of new information about either. Keanu Reeves has joined the cast of Cyberpunk 2077 as lore character Johnny Silverhand, which is super cool, as is the long-deferred announcement that the game will follow the lead of both its tabletop sire and the genre it spings from and include trans and non-binary character options. V-TM:B2, meanwhile, gave us a new trailer and twenty minutes of gameplay footage, confirming that while it will be an original story there’s a lot of very clear harking back to the first game in the new characters, locations, and story beats. It’s sort of like how TV series based on movies, like Fargo or What We Do In The Shadows for example, will spend some time early on essentially re-making and re-working the plot of the source material, even though the two stories in fact take place in-universe with one another; and for this reason, because the devs seem to be operating with Bloodlines in mind at all times, I remain hopeful that we’ll see some familiar faces cropping up later on in the game.
              Both games have their detractors, of course, but I remain pretty excited for both. There’s no use denying that after waiting fifteen years for a sequel to my favourite game ever I’m more excited for Bloodlines 2, but I’ve got a lot of time for Cyberpunk 2077 and will definitely be playing both. Unfortunately, though, if it comes down to all-out war, I can see Bloodlines completely annihilating Cyberpunk. Currently Bloodlines is scheduled for a March 2020 release date, while Cyberpunk took the opportunity of having Keanu Reeves on-stage for them at E3 to announce an April 2020 release date: so those of us who are down to play both are still probably going to end up holding off on purchasing Cyberpunk at least for a few more weeks, until we’ve bled Bloodlines for every drop it’s good for after that fifteen-year drought.
Cyberpunk also seems to have an unfortunate tendency of pissing off vocal groups of fans whenever it opens its mouth: whether it’s the questionable representation of trans people, or the fact that some cyberpunk purists feel that all we’ve seen so far is some gritty crime drama in a dystopian setting, Cyberpunk seems to constantly go either too far or not far enough for a lot of people. Speaking of trans representation, there’s also the fact that Bloodlines casually announced trans and non-binary character options some time before Cyberpunk got around to it, depite there being more active calls from cyberpunk fans than vampire fans to introduce this feature, making what could have been a good opportunity to win back some of the game’s sceptics in the LGBT+ community feel instead like a follow-the-leader afterthought.
And, of course, there’s simply the fact that a lot of people - myself included - have been waiting for a decade and a half for Bloodlines 2. Many of us have replayed Bloodlines practically yearly since 2004 while we waited for the return of the World of Darkness in video game form; while by comparison a video game version of Cyberpunk 2020 falls more into the “nice to have” category. Of course, Bloodlines 2 is not without blemish - the early footage shows characters whose dialogue seems quite bland when compared to the distinctive and compelling NPCs from the original; and it turns out they weren’t joking when they said they were going to start by showing us a sewer level (calling back to easily the most unpopular part of Bloodlines, which is quite a bold move).
Personally, I think it’s important to remember that (1) both games are still the best part of a year from release, and it’s likely that a lot’s still going to change in that time; and (2) Bloodlines had a certain janky charm to it and, if that charm isn’t present at least a little bit in both Bloodlines 2 and Cyberpunk 2077, I’m pretty sure we’re all actually going to be a bit disappointed that it’s gone. So, despite the lack of earth-shattering new information about either game from E3, they’re still my two most anticipated games for 2020, and I hope that instead of one overshadowing the other they both succeed wildly and that video game studios everywhere start adapting tabletop RPGs like there’s no tomorrow (if they weren’t already).

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