Tuesday, 18 September 2018

"Heavy Rain": A Complete Ramble

Beware spoilers below, including ending spoilers, for Heavy Rain.


Before I get into my opinions, I want to start off by boasting about my QTE prowess in Heavy Rain. In a game that I’ve heard a lot of people talk about screwing up on their first play-through, I naturally assumed that I’d meet with similar disasters; so I was super proud to get all four playable characters alive to the end game, and then even have the three heroes defeat the villain in the final showdown. Another boast - I was so lightning-quick during the Mad Jack fight with Norman that I didn’t even get to the final two-thirds of the fight, because I slapped the cuffs on the guy and subdued him so early on.

For balance, I did not do nearly this well when I played Until Dawn last year. In that game I managed to lose Jessica to a fumbled QTE, Matt to a bad choice, and Mike and Ashley to poor timing. So hopefully this is evidence of my reflexes improving (which is meant to be one of the pluses to regular video gaming, right?). The only determinant character I lost in Heavy Rain was Lauren, who drowned when she and Shelby were trapped in the car - which was really sad because I did like her a lot and was trying to save her, but either didn’t understand what to do or wasn’t quick enough to do it, or quite possibly both.

In addition to impressing people with this, what I’m trying to confess is that despite Heavy Rain’s many, glaring flaws, it boosted my ego somewhat, and I’m bound to be biased by that. In truth, when I first finished it I wasn’t sure how I felt; but it’s been a couple of weeks now, and the other day I saw a copy of it on a shop shelf and said, without thinking, “Oh, I loved that game!” Which, once I stopped to think about it, definitely felt true. It’s an interesting combination of loving things about it that I genuinely thought were great, and ironically loving things that I thought were so terrible they were funny, but hey - love’s complicated.

Speaking of love, have I mentioned enough that I ended up with a massive crush on Norman Jayden? My mother let me watch Due South on TV at an impressionable age, and it instilled in me a lifelong love of stories about by-the-book super-cops who are just trying to do the right thing in a corrupt world. Poor Norman. I just wanted to hug him, mainly because it’d be nice for him to get some human contact that didn’t involve having his ass handed to him every chapter. From what I’ve seen from the Detroit: Become Human demo, Connor seems to be very much cut from the same cloth as Norman; leading me to comment that David Cage might be terrible at writing realistic female characters, but he sure can come up with the sort of clean-cut white boy I’m guaranteed to fall in love with.

In fairness to David Cage, not all of his female characters are as terrible as I may have made out. In the past I’ve commented at length upon what I consider to be Madison’s many flaws, both in-universe and on a meta level, but she isn’t quite the only woman to feature in Heavy Rain. Lauren Winter is arguably the most significant non-playable character in the game - less of a motivator than Shaun, maybe, but far more of a featured presence, actually appearing in a lot more chapters. Other than the fact that she’s introduced working as a prostitute - which is not necessarily a problem, but does feel like a gratuitous attempt to sexualise her - Lauren is a fairly proactive and competent character. Like Madison, she puts herself in ridiculous amounts of danger pursuing the Origami Killer; but unlike Madison, who stumbles into the case by chance, Lauren is the mother of one of the victims, and therefore her reckless drive felt much more believable and sympathetic. When Madison tried to flirt her way into getting information, she came across as a skeevy journalist not much better than the men she was taking advantage of; when Lauren did it, I felt her desperation and her disgust, but also her raw determination. As I’ve already mentioned, I was truly quite shaken up when I failed to save her, although I comforted myself that it did mean I spared her from the awful revelation about what Shelby did to her son.

I chose not to pursue either of the optional romance paths in the game, which were between Ethan and Madison and between Shelby and Lauren. In both cases, (and even putting aside the spoiler that Shelby killed Lauren’s son), it just felt really gross to attempt to seduce someone literally in the moment they were trying to get justice for their kidnapped and/or murdered child. As a result, Ethan neither moved in with Madison nor got back together with his ex-wife Grace at the end (which I understand can happen if Madison dies); instead, he and Shaun seemed to be taking some time together to heal and bond after everything they’ve gone through, which I think is both healthier and more nuanced than a romantic ending would have been. It was actually pretty heartwarming, even if my main impression of the men in the Mars family throughout the game was frequently summed up in the word “derrrp”.

So where did everybody end up? Ethan and Shaun started to rebuild, as I’ve mentioned; and Shelby died because he always does if one of the protagonists can successfully fight him at the end (Norman, in my game - of course, because he’s clearly the hero in a cast of fools). Poor Lauren was dead, but I can’t entirely pretend it wasn’t something of a mercy in many ways. Madison wrote a book and became a TV personality; her ending reminded me a lot of Lana in American Horror Story: Asylum - maybe it’s just a trope that almost always sails alongside the Intrepid Lady Journalist archetype. Though she levelled-up in usefulness towards the end, she remained a fairly flimsy character for most of the game, but at least one person clearly misidentified her as the real saviour of the day: the mysterious “Vincent”, who turns up to one of her book signings in order to drop sinister hints about his role in a sequel that’s probably never going to happen now.

And what of Norman, my best boy and bae-of-the-month? Well, it turns out that, in true fashion for beautifully suffering characters, Norman gets screwed to some degree no matter what ending you get. Consensus is that the best you can manage is to deliberately guide him away from the warehouse, forcing him to miss the end-game but prompting him to quit his job and, with it, his destructive addictions. Not exactly a fair pay-off for the most competent character in the game.

The ending I got, in which Norman is instrumental in defeating Shelby, started with a section on the same talk show that Madison appears on (which I have quietly retconned out of my personal headcanon as an unnecessary duplication of the scene, as well as weirdly out-of-character for Norman). This is followed by Norman apparently overcoming his Triptocaine addiction; only to begin hallucinating the toy tanks from one of his ARI games in real life - a grim confirmation that it was the technology, and not the drug, that was his real and ongoing destructive addiction.

I’ve seen a couple of attempts to write this off as either a joke ending by David Cage that landed a little too hard, or evidence that Norman is actually recovering - since he’s only hallucinating small assets, not whole ARI environments as he was earlier in the game. Much as I’d like to believe the latter theory in particular, I’m more inclined to believe that Norman is still in danger from ARI unless he quits entirely. I don’t demand happy endings in fiction, even for my favourites; more important to me is that this feels true to his character. Who knows, it might have been cast in a better light if the Heavy Rain Chronicles prequel had ever gotten further than a single, Madison-focused episode; but I can live with this outcome, even if I am a bit sad about the knowledge that my favourite character is the only protagonist who never gets a happy ending on their own terms. It’s been said many times that I’m always drawn to the underdog, and it seems like I’ve been true to form here.

Heavy Rain may be much sillier than a story about child murder should ever be, but David Cage did pretty much single-handedly elevate the interactive fiction genre from the weird cousin of the gaming world to one of the hottest genres going. It's fair to say that The Walking Dead, Life is Strange, Until Dawn, and perhaps even this year's BAFTA Best Game winner What Remains of Edith Finch all benefited from the groundwork laid by Heavy Rain, even if they weren't directly influenced by it. It may not be the best example of its type, but it is still great fun to play, especially if you know what you're in for and aren't expecting a cutting edge gaming experience from a title that will be turning 10 before you know it. Say it with me now:

JAAASON?!
...
SHAAAUN!!

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