In today's E3 thoughts, I want to focus on some new trailers
for games that I've been following for a while. One of them even got a release
date! (Something that was generally in short supply at E3, as we'll see...)
New trailer & release date: The Sinking City
I have made no secret of my love for developer Frogwares,
who make those wonderfully cheesy Adventures of Sherlock Holmes games
that I can’t get enough of. After their work on my personal favourite, the
Lovecraftian mashup Sherlock Holmes: The Awakened, I was sorry when
they handed over development of Call of Cthulhu to studio
Cyanide. Their upcoming game The Sinking City, however, seems
poised to make up for my disappointment: another take on the detective genre
within the Lovecraft milieu, which shares its darker and gloomier aesthetic
with the latest game in the Holmes series. March
21st, 2019 is soon enough to be excited about, but far enough in
the future to feel like an achievable release date. Definitely topping my 2019
wish list.
New trailer: Call of Cthulhu: The Official Video
Game
It didn’t get the release date I was hoping for, but since
I’d put my money in advance on Call of Cthulhu as E3’s “Most Likely To
Be Delayed To 2019”, it’s possible that no news is good news, and that we could
still be on track to have this one by the end of the year. The game still looks
stunning, even if the new trailer doesn’t really give any more information than
the one from a year ago. Since it seems that Call of Cthulhu and The
Sinking City started life as the same game, it’s currently hard to see any
major differences between them, but as a fan of both detective games and Lovecraftian
pastiche, I don’t entirely mind getting two very similar games on the theme a
few months apart.
New trailer: Death Stranding
Speaking of starting life as the same game, I’ve been having
fun trying to work out exactly how much material from the cancelled Silent
Hills has made its way into Death Stranding. On the
surface there seems to be little common ground, but I sense some crossover
between the theme of rebirth in Death Stranding and the hints
of cyclical repetition and alternate selves that were teased in P.T. My
current favourite fan theory - that Death Stranding’s infamous
“babies in jars” are clones, designed to protect against the accelerated ageing
caused by the game’s monsters by quickly replacing their “parents” - has added
a lot of fuel to this fire. Parents and babies, cycles of birth and rebirth, a
version of yourself who is both “you” and “not you”... am I describing Death
Stranding or the monologue from the end of P.T.? Either
way, I’m very interested to see more of this one.
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