Here comes the spoiler:
Conclusion
For all my (literal and figurative) crying over the ending, within a few hours of finishing the story I'd convinced my co-op partner to replay some chapters, in order to scoop up a few Trophies we'd missed, try out a few alternative decision paths, and take advantage of those sweet mini-games.
Despite the fact that it's not designed to be hugely replayable, there really is a lot to go back to. For one thing, we'd played with a feeling of time-sensitivity, even though story developments are triggered by completing objectives rather than on a timer. So, for example, we missed much of the interactivity in the farmhouse chapter because we were worried the owners might return at any minute. The game allows you to replay individual chapters once you've passed them in the story, so the first thing we did was revisit this one and then spend a good half hour just messing around, playing with the farm animals, and trying on hats. Not a smart move if you're genuinely a prison escapee, but great fun for gamers who like exploring a surprisingly deep interactive world.
Then, of course, you can replay the whole game as the opposite character, or to try to get a different ending. While there are plenty of sections that allow you to choose with your co-op partner which character to assign to which activity, there are also lots of times where this is chosen for you for narrative reasons, so arguably you've not really experienced this game in full until you've played through as both Vincent and Leo. For this very reason, we’re planning on replaying it in full at least once, even though we have technically completed everything. For a game that’s designed to deliver a strong story and emotional experience while not counting replayability as one of its strong points, A Way Out really does manage to give you both, with the added bonus of a price and time commitment that make it more accessible than many games at the moment. I’ve been recommending it to everyone I know - especially those who have a regular gaming partner, because it really does present a unique spin on co-operative gameplay (or possibly a unique opportunity to ruin your relationship!).
For all my (literal and figurative) crying over the ending, within a few hours of finishing the story I'd convinced my co-op partner to replay some chapters, in order to scoop up a few Trophies we'd missed, try out a few alternative decision paths, and take advantage of those sweet mini-games.
Despite the fact that it's not designed to be hugely replayable, there really is a lot to go back to. For one thing, we'd played with a feeling of time-sensitivity, even though story developments are triggered by completing objectives rather than on a timer. So, for example, we missed much of the interactivity in the farmhouse chapter because we were worried the owners might return at any minute. The game allows you to replay individual chapters once you've passed them in the story, so the first thing we did was revisit this one and then spend a good half hour just messing around, playing with the farm animals, and trying on hats. Not a smart move if you're genuinely a prison escapee, but great fun for gamers who like exploring a surprisingly deep interactive world.
Then, of course, you can replay the whole game as the opposite character, or to try to get a different ending. While there are plenty of sections that allow you to choose with your co-op partner which character to assign to which activity, there are also lots of times where this is chosen for you for narrative reasons, so arguably you've not really experienced this game in full until you've played through as both Vincent and Leo. For this very reason, we’re planning on replaying it in full at least once, even though we have technically completed everything. For a game that’s designed to deliver a strong story and emotional experience while not counting replayability as one of its strong points, A Way Out really does manage to give you both, with the added bonus of a price and time commitment that make it more accessible than many games at the moment. I’ve been recommending it to everyone I know - especially those who have a regular gaming partner, because it really does present a unique spin on co-operative gameplay (or possibly a unique opportunity to ruin your relationship!).
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