Wednesday, 28 March 2018
Flash Review #7: "Sherlock Holmes: Crimes & Punishments" (2014)
The seventh game changes things up by dispensing with the single original story format, favouring instead half a dozen or so very loosely connected shorter cases more closely modelled on the Conan Doyle canon. The focus of the game play is now on letting the player connect the clues to solve the mystery, as opposed to just collecting them and then watching Holmes piece the solution together in a cut scene. But the departure of the long mystery style (even if there’s nominally some tenuous link stringing all the cases together) takes some of the series’ charm with it too.
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